More-io
For those of you out there armed with Mario Maker 2, I've uploaded a couple more levels for you to try!
Lemmy's Cannonball Run (DLD-6MP-FKF) is a remake of my most popular level from Mario Maker 1. I tweaked the layout slightly and added a checkpoint to make it a smidge more forgiving.
Yoshi's Demolition Crew (WCM-K3T-7WF) started as a remake of one of my older levels, but I wound up changing almost everthing about it. It still revolves around using Yoshi to carry fireballs and explode bomb blocks, but the obstacles between the blocks are almost completely different (and mostly snowball oriented).
That's all for today, team! But come back on Friday for our next comic, and a new round of Q and A! (As always, if you've got a question for me, just pop it in an email with "Q and A" in the subject line.)
-Sam Logan
Everything's great
I'm not sure this is what Kate had in mind.
Come back on Wednesday for Malcolm's most outrageous seminar yet!
-Sam Logan
Sam and Fuzzy Q & A: Maker Edition
Got a question you want answered? Just drop me an email with "Q & A" in the subject line!
"So, with this new Mario Maker map thing, can we expect you to make a whole world of levels about murdering Yoshi?" -Cameron
Haha! Man, joking aside, that new update (which lets you make Mario World-style overworld maps to house all your levels) is super enticing to me. I would love to build a whole game's worth of stages. I never will! But I'd love to. Ha!
I can't remember if I've ever mentioned this here, but I actually used to make my own platforming games when I was a teenager, using a computer program called Click and Create. For a while, I spent more time doing that than drawing comics! But as I got more serious about Sam and Fuzzy, I kind of left my game making behind. The same thing happened to my music writing, which is something else I used to do a lot of. There are just only so many hours in a day, I guess!
For me, Mario Maker is a fun way to scratch the level design itch that Click and Create used to. But even though it's the fastest possible way to throw together a level, it still takes me a long time. So as cool as that world map-building feature looks, I doubt I'll ever have enough finished stages to fill a whole game's worth of maps. But maybe one or two, eventually...
On that note... I did manage to make one new stage! This one is about moles and capes, and is more of a chill, moderate-diffculty level than some of my previous ones.
And for those who missed 'em, here are some of my previous levels. (Which earned me my reputation for Yoshi murdering.)
"How long did Kate Sanders intern for Mr. Sin? Was she running around in the background during the whole Noosehead saga?" -Emily
I actually feel like I should not say much about this! I am pretty sure I know the answer, but I would like to save the details of her backstory and working relationship (or lack thereof) with Mr. Sin for potential future comics. But you can take this answer as a sign that I would like to have her show up again outside of this story.
"On the Fridays when you "claim" to have "forgotten" to do a Q&A feature, it's actually that you haven't received any interesting questions right? You can't pull the wool over my eyes!" -Tom
Honestly, it's usually either because I am feeling too lazy to write the feature and want to give myself a break, or because I was working late into the evening on something else and didn't have time to write it.
That said, I'm sure that if there is a specific question I'm really dying to answer, I'm less likely to blow off writing the fetaure out of laziness. And there are some weeks where I don't happen to get any really juicy questions! But people often ask me questions on social media or Patreon or elsewhere, and I can often repurpose those questions when I'm short on "official" Q and A questions if I think other people will find them interesting!
That's all for this week, friends. But come back on Monday for our next comic!
-Sam Logan